@startuml
sprite $x [48x48/16] {
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!define FA6_X(_alias) ENTITY(rectangle,black,x,_alias,FA6 X)
!define FA6_X(_alias, _label) ENTITY(rectangle,black,x,_label, _alias,FA6 X)
!define FA6_X(_alias, _label, _shape) ENTITY(_shape,black,x,_label, _alias,FA6 X)
!define FA6_X(_alias, _label, _shape, _color) ENTITY(_shape,_color,x,_label, _alias,FA6 X)
skinparam folderBackgroundColor<<FA6 X>> White
@enduml